In Diablo 3, unless you want a Cache specific legendary, the “where do I farm?” question always has the same answer, and that’s “wherever you can get the most legendaries/hour”. Little Targeted Farmingīack in Diablo 2, you had an idea on which areas, enemies, and bosses were the best to farm when you wanted a particular item. Paragon levels are endless, and for all practical purposes Greater Rifts are endless aswell. Working your way up to finish the game in T6 will admittedly take longer, but how many people are looking for that challenge? In Diablo 3 you can easily beat the entire game for the first time in a few hours, then make it to the level cap in about 10 hours of gameplay. And almost all of them had another thing in common, they never did. I knew a lot of D2 players, and most had one thing in common they wanted to get their main character to the level cap. There is something about gamers and caps, people just like to max things out. But why is D3’s grind any different than D2’s? Lets look at a few factors that are key when analyzing this game’s replayability. Maybe it is the times that have changed, but Diablo 3’s main value might be its story rather than the endless end-game grind. I mean, that’s what we loved to do in Diablo 2 right? We came in knowing that we were going to go through the story many times in different difficulties, and maybe even with different characters aswell. But story length shouldn’t be a problem, I mean Diablo is meant to be played way beyond the end of the story. I’ve always thought Diablo 3 was a great game, even if the story mode was a tad short.
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